**Note:** this version is tailored to @Smerity - though you can run your own! Trending arXiv may eventually be extended to multiple users ...

Learning to interact with objects in the environment is a fundamental AI problem involving perception, motion planning, and control. However, learning representations of such interactions is very challenging due to a high dimensional state space, difficulty in collecting large-scale data, and many variations of an object's visual appearance (i.e. geometry, material, texture, and illumination). We argue that knowledge of 3D geometry is at the heart of grasping interactions and propose the notion of a geometry-aware learning agent. Our key idea is constraining and regularizing interaction learning through 3D geometry prediction. Specifically, we formulate the learning process of a geometry-aware agent as a two-step procedure: First, the agent learns to construct its geometry-aware representation of the scene from 2D sensory input via generative 3D shape modeling. Finally, it learns to predict grasping outcome with its built-in geometry-aware representation. The geometry-aware representation plays a key role in relating geometry and interaction via a novel learning-free depth projection layer. Our contributions are threefold: (1) we build a grasping dataset from demonstrations in virtual reality (VR) with rich sensory and interaction annotations; (2) we demonstrate that the learned geometry-aware representation results in a more robust grasping outcome prediction compared to a baseline model; and (3) we demonstrate the benefits of the learned geometry-aware representation in grasping planning.

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